Added 'Support' tab in render settings, for common settings and external plugin configuration. This allows support of all Bitmap settings, like Cropping / placement. (This can be disabled in a new setting in material tab, "Always Bake Standard Bitmap") Fixed crash with automatic baking of standard Bitmap.Īutomatic baking is permormed when a standard Bitmap is used as 'Standard texture' in Octane materials. Added Ornatrix settings in the 'Support' tab, and added new UV channel selection. Added Displacement vertex mixer texture Added RTX acceleration in Device settings, to enable the RTX backend for ray tracing (experimental). Improved material editor dialogs for most materials and textures Updated Out of core settings UI, to match Stand Alone names Simplified Forest pack support settings, with status display and optional change of FP render mode. Fixed missing geometry for some types (Boolean.
#ORNATRIX HAIR FUR TORRENT UPDATE#
Fixed missing update when material assigned to one of multiple instances Fixed crash when phoenixFD creates Omni lights Fixed phoenixFD particles for fire simulators Fixed issues with the viewport 'Rebuild' button. Fixed standard particle update with normal render. Fixed occasionally missing helper buttons in Forest pack support tab. Fixed update of instances of animated proxy, when using Direct mode. Re-introduced Legacy mode for Forest pack, for simpler backward compatibility with older scenes. Added Dirt visibility in Octane Object Properties Updated Material editor UI for better performance. Fixed update of image textures compression and layer settings. Moved all broadcast settings to kernel settings. Changed the range of floating points of texture pins from back to (as in previous version of the Material editor UI but beware that the valid range is ) Fixed missing geometry from Forest Pack and other plugins when using XRef objects.
Removed invalid 'Export material' button in Material layers Changed Out of core maximum ram from 128GB to 1024GB Fixed background environment Color not updated in Octane viewport Fixed incorrect desktop scale (eg, with 4k monitors) in Material editor and for some Kernel settings Fixed 2d projection texture issue with second values of scale / transform not editable. Added rendering with default 3dsmax object color, when no material is set. Added support for vray Car paint Material (experimental) Improved support for material conversion of Output texture Improved support for material conversion of falloff textures Added support for Material conversion 'on-the-fly' for most currently supported non-Octane materials and textures Previous versions changelog (since major 4.0 plugin release):